This division between what is and what isn't a weapon becomes important for Weapon Finesse as well, since it specifies "a light weapon". The number of Design Points a weapon receives is determined by whether it is simple (4 DP), martial (5 DP), or exotic (6 DP). Feats like Throw Anything don't make you … Improvised Weapon Mastery (Combat) Source PRPG Core Rulebook pg. To be honest though, I could easily see myself allowing 'cooking gear's to apply, as you have, but then restrict other improvised weapons from working. In session two into the adventure path, they'd bought themselves a travelers any tool and by 5th level shikigami manipulation, had a +2 two-handed weapon for 250g that can do any type of physical damage they want (bludgeoning, slashing or piercing). I wouldn't do that too much though. Seconded on being annoyed if my GM started breaking my weapons TOO often, even if they're improvised. Plus, improvised weapons leave it up to the GM to determine the damage die. Take it all the way out to Shikigami Manipulation and get the cheapest metamagic rod you can find, like a Lesser Merciful Metamagic Rod. Armor increases your character’s defenses, but some medium or heavy armor can hamper movement. I've got a similar build, slightly less optimized to get some casting in there as well. Normal: You take a –4 penalty on attack rolls made with an improvised weapon. His defense is ok, but his utility is limited and he's a large 1 trick pony. If you have guys trying to sunder it, that's a different issue. What is too often is of course a slider depending on who you ask. Then I'd ask myself and the rogue if the thing they picked up is bigger than, or more unwieldy than, a short sword. Weapon Improviser Dedication Feat 2 [Archetype] [Dedication] Prerequisites: trained in all martial weapons You don't take the normal -2 penalty to attack rolls with improvised weapons. Its about as bad as a Fighter or a Barbarian using a greatsword honestly. ... You take a -2 item penalty to attack rolls with an improvised weapon. So keep your distance or have flying enemies. Arrows come in a leather quiver that holds 20 arrows. So let's say an Improvised Weapon is considered a weapon for the purposes of Weapon Finesse. A +5 weapon dealing 6d6 damage for pittance. So it's not you as the DM arbitrarily saying 'oh bummer your weapon fell apart right now because I feel like it', but is an independent external cause. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a … Now, they're significantly stronger than any other melee build. Agree here, and above post. You are used to throwing things you have on hand. The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2. I think as long as the improvised weapon is a light weapon finesse should work fine. This means you take an additional -4 penalty for not being proficient with the weapons. Press question mark to learn the rest of the keyboard shortcuts, a trait that gives +2 to hit with all improvised weapons. I hadn’t just realized at the time how absurd Shikigami could be until he started pumping out his damage. RAW, you can give something the fragile property if you think it isn't sturdy enough to smack with, but that is supposed to only break on a natural 1. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty … Benefit: You do not suffer any penalties for using an improvised weapon. This weapon design system allows you to create a new weapon by buying weapon qualities with Design Points (DP). Breaking on their own would suck. As in, anything he works with regularly as he cooks is fair game, but he won't be able to use, say, a blacksmith hammer in conjunction with Finesse Training. Or do you have to specify a particular object that is then considered your specified weapon, like the before-mentioned bar stool. Which means Manipulation makes them +4 automatically. He gets iterative attacks later, meaning he'll take down single enemies quickly but mobs will eat up his action economy. Benefit: You do not suffer any penalties for using an improvised melee weapon. I'd rule that if he bought a masterwork chair then it would lose the Fragile weapon property. Just as a side note, if you want to see Shikigami Style get abused, you can forget about the obvious stuff. Possibly even only allow the tools he cooks with regularly, but not other cooking tools. You have an uncanny knack for turning equipment to new and unexpected uses. 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